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Dnd homebrew creatures12/4/2023 ![]() Your size is Medium.Ī distant relative to the ancestor of elves Your Dexterity score increases by 2, and your Charisma score increases by 1.Īeris are small and lithe, ranging from five to five and a half feet. Your Dexterity score increases by 2 and your Wisdom score increases by 1.Īeldari do not vary in height and build all that much, with the normal height being 7 feet tall. The aeldari are lithe, graceful, and extraordinarily talented futuristic fey-like warriors from space that wield weapons yet to be concieved by man with consumnate skill. Standing anywhere from four to five feet, an Addison's size is MediumĪddisons are more talker than doers, your speed is 25 Your charisma score increases by 2 and your int score increases by 1. ![]() Your size is Medium.Ĭreatures 0nl y made for one purpose: ] Your Intelligence or Charisma score increases by 2 and your Constitution score increases by 1.Īcanthians are generally around the same size range as humans. ![]() Seemingly normal people until they open wide. Your Strength score increases by 2 and your Constitution score increases by 1. Huge humanoid monsters with tails, hooves, and cow heads. Son of Nature vary widely in build depending upon which adaptations they have taken. One score of your choice also increases by 1, This may not raise your total score above 20. This may not raise your total score above 20. Your Strength, Constitution, and Wisdom scores each increase by 1.Ībomasnow dwarf most other humanoids, ranging from just over 7 feet to just under 9 feet tall and weighing between 250 and 500 pounds. You choose the size when you select this race.Ī race of powerful pine tree-like humanoids. Your Constitution score increases by 1 and a different ability score of your choice increases by 2. Tortured, alien beings born of twisted experimentation. Most abdelians are well built, with hard, lithe statures and a height taller than humans on average. Your Constitution score increases by 2, and one other score of your choice increases by 1. Wolven, scaly guardians of the lost desert oases Your Strength score increases by 2, and either your Constitution or Wisdom score increases by 1.Īarongar have heights a bit taller than a humans on average. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your Strength, Dexterity and Constitution scores increases by 2.ģ023 A.D. But thanks to your ancestors efforts in genetic modification, your body has been designed to be more generally efficient. ![]() Nameīeing a being made of mostly organic matter, you have a lot of weaknesses and not a lot of strengths. Almost as numerous but far more savage and brutal, and almost uniformly evil, are the races of goblinoids (goblins, hobgoblins, and bugbears), orcs, gnolls, lizardfolk, and kobolds.ĥe Humanoid Races without an improving, reviewing, or removing template present. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. Humanoids are the main peoples of the D&D world, both civilized and savage, including humans and a tremendous variety of other species. Back to Main Page → 5e Homebrew → Races → Races by Type
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